Anatomy of a Learning Game: From Design to Development to Distribution
Jen Groff, Leigh Hallisey, Allisyn Levy, Anne Richards, Heather Robertson
Developing a learning game means bringing together a diverse set of viewpoints, talents, and priorities. The list of “must haves” is lengthy: determining technical requirements; developing compelling and relevant curricula; maximizing the potential of embedded assessments and adaptability; delivering great user experience; reaching an often over-saturated audience; and implementing the game in its intended market.
This panel brings together the perspectives of five individuals who focus on different areas of this process, including an assessment expert, a developer, a publisher, a distributor, and a classroom teacher to share their experiences through the prism of their collaborative work on an innovative new learning game, Classroom Inc’s After the Storm.
Creative Director, FableVision
Vice President of Product Development, Classroom Inc.
Games, storytelling and the intersection of play and learning
Attendance numbers do not account for private attendees. Get there early!